BlueTemplar wrote:What % of plasma cannons? They aren't exactly the best anti-swarm weapon there is...
100% on the armour. (A) I didn't know I'd be meeting the swarm, and (B) I didn't design the ships. These are the starting scout fleets - they only have x-rays because I gave myself a 10-tech start.
Is swarm supposed to be survivable/escapable with a starting scout fleet?
The cost to replace a lost scout is a lot higher than in Prime.
BlueTemplar wrote:1-colony no tech default cash Zuul Horde
Starting default is 3 colonies... With 1 colony you probably won't even be able to pay your maintenance.
'they' not 'me' - I set the AI Zuul player up deliberately weak, to not make my first game too much of a challenge.
Sounds like I might have overdone it though.
BlueTemplar wrote:Starting is much harder than in prime, you need 20 colonies with some trade to really get the ball rolling (like you would in SotS1 if you were starting in Fusion with similar techs).
Good to know that my economy is supposed to be this bad. Colonisers to MAX then.
I'm used (sots prime) to turtling my way up to fusion/cruisers, and I don't really know what to do with a CR without at least a couple of armour techs, PD, and a decent medium weapon.