Pit 2 Conversation...

After a decade, it's time to update the indie Roguelike hit!

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Utopiec
Posts: 22
Joined: Tue Jun 25, 2013 4:14 pm

Re: Pit 2 Conversation...

Post by Utopiec » Sat Mar 26, 2016 9:47 am

Just look at how Binding of Isaac was done and its perfect example of how to do sequel.
First of all they took all features from base game AND expansion and put it in the BoI 2. So no Heroes bullshit when You buy the same base game and same expansions each time.
Then they added a lot of new stuff so I don't think anyone would fill ripped of their money. That's what I call fair play.
Second: they did not make it 3D first personal real phisics etc. It was the same game but bigger and with better UI. People played the game becouse they liked it and there is not good idea to fix what is not broken.
And last thing: there must be a good reason to make sequel. In BoI it was to give developers chance to make bigger and more interesting rooms and to fix some problems with gameplay. What would give Pit 2 that can not be done in 1?
Best regards

Ciurrioc
Posts: 746
Joined: Sat Aug 03, 2013 4:34 am

Re: Pit 2 Conversation...

Post by Ciurrioc » Sat Mar 26, 2016 12:51 pm

What could be in Pit 2 that isn't in one?

More, lots more, there's been several post by the devs remarking that by mindgames the Pit was already Brimming with content, overstuffed if you will to our delight. we've had 5 DLC Characters since then

the Pit 2 allows refinement and expansion, something everyone would appreciate no? I'm game
Has seen the Cover of the fabled Mecronomicon

"Who's hands shape what is"

Been around since 07...forum ate my account...rip 8/3/13

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BlueTemplar
Posts: 3132
Joined: Wed Aug 29, 2007 9:15 am

Re: Pit 2 Conversation...

Post by BlueTemplar » Sat Mar 26, 2016 5:33 pm

Utopiec wrote:Just look at how Binding of Isaac was done and its perfect example of how to do sequel.
First of all they took all features from base game AND expansion and put it in the BoI 2. So no Heroes bullshit when You buy the same base game and same expansions each time.
Then they added a lot of new stuff so I don't think anyone would fill ripped of their money. That's what I call fair play.
Second: they did not make it 3D first personal real phisics etc. It was the same game but bigger and with better UI. People played the game becouse they liked it and there is not good idea to fix what is not broken.
And last thing: there must be a good reason to make sequel. In BoI it was to give developers chance to make bigger and more interesting rooms and to fix some problems with gameplay. What would give Pit 2 that can not be done in 1?
Best regards

So, BoI 2 is basically just a stand-alone expansion for BoI 1?
If I understand correctly, one of the reasons to make a sequel is to try things differently, often because the expansions of the first game hit the limitations of the game engine...

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BlueTemplar
Posts: 3132
Joined: Wed Aug 29, 2007 9:15 am

Re: Pit 2 Conversation...

Post by BlueTemplar » Thu Aug 12, 2021 10:38 am

Well, the link from Steam Community is broken ?

Steam Community :
http://www.kerberos-productions.com/for ... 56&t=53707

Here :
posting.php?mode=reply&f=56&t=53707

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IMHO Diablo-like is better, what's the point of making basically the same game ?
(Also a different kind of gameplay hopefully lessens the issue of accusations about the new game being not as fully featured at release ?)

Maybe with pause though, so more like Baldur's Gate ? (Since The Pit : Infinity kind of already did the "full real-time"...)

(Then go back to full turn-based, or something yet different for an hypothetical The Pit 3 ?)

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castewarkp
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Joined: Fri Aug 05, 2005 6:11 pm

Re: Pit 2 Conversation...

Post by castewarkp » Mon Sep 20, 2021 7:22 pm

:bigmouth: - FIXED!

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