Un-localizable strings now localized!

Bringing the text of SotS2 up to date for Russian and German players as well as expanding into other languages.

Moderators: Eleahen, motorbit, castewarkp, kenshiro

Forum rules
While this project lives or dies by the exceptional efforts of poly-lingual fans, there is the potential for debate. The main things to remember is that bad Russian/German is better than nothing at all, so while we respect that there are various and subtle options for certain words and concepts, please keep the debate here (not in the public docs), allow Kerberos and super-user mods to make final rulings, and regardless if your suggestions are used, your input was invaluable and you helped make it happen.
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castewarkp
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Posts: 1613
Joined: Fri Aug 05, 2005 6:11 pm

Un-localizable strings now localized!

Post by castewarkp » Fri Jan 11, 2013 2:56 am

A big thanks to nspace, who scoured the game and found what looks to be every instance of a strings that did not have representation in the strings file (stuff from way back that was originally in the code, rather than calling on the strings file.)

Which means, there's a whack of strings to localize, which bites, BUT;

1-This should mean everything possible in the game can be translated now
2- They're not long strings

"UI_OPTIONS_DIALOG_YES","Yes"
"UI_OPTIONS_DIALOG_NO","No"
"UI_OPTIONS_DIALOG_DETAIL_LOW","Low"
"UI_OPTIONS_DIALOG_DETAIL_MEDIUM","Medium"
"UI_OPTIONS_DIALOG_DETAIL_HIGH","High"

"UI_GAMESETUP_NOTEAM","No Team"
"UI_GAMESETUP_TEAM","Team"

"UI_EMPIRE_NAME","Empire Name"
"UI_ENTER_NEW_EMPIRE_NAME","Enter a name for your empire:"

"UI_EVENTS","EVENTS"

"UI_OPENCHAT","Open Chat"

"UI_TOOLTIP_FLEET_SUMMARY","Summary of your empire's fleets"

"UI_OPEN_SYSTEM","OPEN SYSTEM"
"UI_CLOSED_SYSTEM","CLOSED SYSTEM"

"UI_PLANET_TYPE_NORMAL","Normal"
"UI_PLANET_TYPE_PASTORAL","Pastoral"
"UI_PLANET_TYPE_VOLCANIC","Volcanic"
"UI_PLANET_TYPE_CAVERNOUS","Cavernous"
"UI_PLANET_TYPE_TEMPESTUOUS","Tempestuous"
"UI_PLANET_TYPE_MAGNAR","Magnar"
"UI_PLANET_TYPE_PRIMORDIAL","Primordial"
"UI_PLANET_TYPE_GASEOUS","Gas Giant"
"UI_PLANET_TYPE_BARREN","Barren"

"FLEET_RESERVE_NAME","Reserve"
"FLEET_DEFENSE_NAME","Defense"
"FLEET_CARAVAN_NAME","Caravan Fleet"
"FLEET_STATION_NAME","Stations"

"UI_ADMIRAL_COLON","Admiral:"
"UI_BASE_COLON","Base:"
"UI_CP_COLON","CP:"
"UI_ENDURANCE_COLON","Endurance:"
"UI_GATE_COST_COLON","Gate Cost:"
"UI_SPEED_COLON","Speed:"
"UI_DESTINATION_COLON","Destination:"
"UI_LOACUBES_COLON","LoaCubes:"

"UI_GENERAL_SHIPS","Ships"
"UI_GENERAL_EMPTY","Empty"
"UI_GENERAL_SCRAPPING","Scrapping"

"UI_NO_EVENTS","No Events"

"UI_REBASE_TARGET","Rebase Target"
"UI_REBASE_FLEET","Rebase Fleet"
"UI_SELECT_REBASE_SYSTEM","Select rebase system."
"UI_DONE_REBASE","Done Rebase"
"UI_FLEET_REBASE_DESC","Fleet will rebase to {0} after mission."
"UI_GENERAL_CONFIRM_CAP","CONFIRM"
"UI_GENERAL_CONFIRM_EXIT_CAP","CONFIRM & EXIT"

"UI_MISSION_PLACE_STATION","PLACE STATION"
"UI_MISSION_ETA_TURNS"," - ETA: {0} Turns"

"UI_GENERAL_COST_COLON","Cost: "
"UI_GENERAL_ETA_COLON","ETA: "

"UI_GENERAL_STELLAR_COLON","Stellar Class:"
"UI_GENERAL_SOLAR_ACTIVITY_COLON","Solar Activity:"
"UI_GENERAL_PLANETS","Planets:"

"MISSIONWIDGET_EVACUATE_PLANET_NAME", "EVACUATE {0}"
"EVACUATEMISSION_HINT","Evacuate time can be reduced by sending more colonizers."
"MISSIONWIDGET_TOOLTIP_EVACUATION_TIME","How many turns the mission will take to evacuate the planet"
"MISSIONWIDGET_EVACUATION_TIME","EVACUATE TIME"

"UI_GENERAL_SIZE_COLON","Size:"
"UI_GENERAL_RESOURCES_COLON","Resources:"
"UI_GENERAL_CIVILIAN_COLON","Civilian:"
"UI_GENERAL_IMPERIAL_COLON","Imperial:"
"UI_GENERAL_INCOME_COLON","Income:"
"UI_GENERAL_DEVELOPMENT_COLON","Development:"
"UI_GENERAL_IND_OUTPUT_COLON","Industrial Output:"
"UI_GENERAL_INFRASTRUCTURE_COLON","Infrastructure:"
"UI_GENERAL_ECONOMIC_RATING_COLON","Economic Rating:"
"UI_GENERAL_LIFE_SUPPORT","Life Support"
"UI_GENERAL_TERRAFORMING_COLON","Terraforming:"
"UI_GENERAL_SHIP_CON","Ship Construction:"
"UI_APPLY_HARDENED_STRUCT","APPLY HARDENED STRUCTURES"
"UI_GENERAL_OVERHARVEST_COLON","Overharvest:"
"UI_GENERAL_PLANETARY_BUDGET_COLON","Planetary Budget:"
"UI_GENERAL_EQUILIBRIUM_COLON","Equilibrium:"
"UI_GENERAL_MAX_CIV_POP","Max Civilian Pop"
"UI_GENERAL_MAX_BIOSPHERE","Max Biosphere"

"UI_BATTLE_MANAGER","Battle Manager"

"UI_COMMAND_POINTS_COLON","Command Points:"
"UI_ENDURANCE_RATING_COLON","Endurance Rating:"

"UI_DIALOG_HOTKEY_TITLE","Hot Key Options"
"UI_HOTKEY_SUB_STATE","STATE"
"UI_HOTKEY_SUB_STARMAP","STARMAP"
"UI_HOTKEY_SUB_RESEARCH","RESEARCH"
"UI_HOTKEY_SUB_COMBAT","COMBAT"

"UI_EMPIRE_DUE_NEXT_TURN_COLON","Due Next Turn:"
"UI_EMPIRE_FINANCIAL_COMMITMENTS","Financial Commitments:"
"UI_EMPIRE_TRADE_INCOME","Trade Income"

"UI_GENERAL_EMPIRE","EMPIRE"
"UI_GENERAL_GOVERNMENT","GOVERNMENT"

"UI_SPEED","Speed"

"UI_BATTLE_RIDERS_COLON","Battle Riders:"
"UI_CRUISERS_COLON","Cruisers:"
"UI_DREADNOUGHTS_COLON","Dreadnoughts:"
"UI_LEVIATHANS_COLON","Leviathans:"

"UI_FLEET_OVERVIEW_TOTAL","Total Units:"
"UI_GENERAL_HAS_COLON","Has:"
"UI_SHIPTYPE_BORE","Bore"

"UI_GENERAL_ALL","All"
"UI_GENERAL_NORMAL_FLEETS","Normal Fleets"
"UI_GENERAL_NAME","Name"
"UI_GENERAL_ADMIRAL","Admiral"
"UI_GENERAL_BASE_SYSTEM","Base System"
"UI_GENERAL_UNITCOUNT","UnitCount"
"UI_GENERAL_MISSION","Mission"

"UI_GENERAL_SYSTEMS","Systems"

"UI_STATIONMANAGER_UPGRADE_STATION","UPGRADE STATION"
"UI_STATIONMANAGER_UPGRADING","UPGRADING"

"UI_DIPLOMACY_NO_ENCOUNTER_MESSAGE","You haven't encountered any other players"
"UI_DIPLOMACY_EMPIRES","EMPIRES"
"UI_DIPLOMACY_INDEPENDENTS","INDEPENDENTS"
"UI_DIPLOMACY_INDEPENDENT_FACTIONS","Independent Factions"

"UI_SHIP_OPERATIONAL","Operational"
"UI_SHIP_RESERVE","Reserve"
"UI_SHIP_FTLNODE_SPEED","FTL / Node Speed"

"UI_DESIGN_TECH_OPTIONS","Tech Options"

"UI_GENERAL_FILTERS","Filters"
"UI_GENERAL_LIGHT","Light"
"UI_GENERAL_MEDIUM","Medium"
"UI_GENERAL_HEAVY","Heavy"
"UI_GENERAL_VERY HEAVY","Very Heavy"
"UI_GENERAL_SUPER_HEAVY","Super Heavy"
"UI_GENERAL_MODULES","Modules"
"UI_MODULENAME_NO_MODULE","No Module"
"UI_NO_MODULE_DESC", "The selected module slot will be empty."

"UI_DESIGN_TEST_FIRE_5_MISSILES","Fire 5 Missiles"
"UI_DESIGN_TEST_FIRE_10_MISSILES","Fire 10 Missiles"
"UI_DESIGN_TEST_FIRE_20_MISSILES","Fire 20 Missiles"

"UI_BOOST_RESEARCH","BOOST RESEARCH"

"UI_APPLY_COLONY_TRAPS","APPLY COLONY TRAPS"

"UI_FLEET_COMPOSITOR_TRANSFER_SHIPS","Transfer Ships"
"UI_FLEET_COMPOSITOR_OPEN_FLEETMANAGER","Open FleetManager"

"UI_DIPLOMACY_DEGRADE_RELATIONS","DEGRADE RELATIONS"
"UI_DIPLOMACY_IMPROVE_RELATIONS","IMPROVE RELATIONS"
"UI_GENERAL_SELECT_EMPIRE","SELECT EMPIRE"
"UI_DIPLOMACY_LOBBY_TITLE","Lobby to change the relationship between this empire and another"

"UI_COLONYTRAPPER_TITLE","Select Planets To Trap"
"UI_SOLONYTRAPPER_SETTRAPS","SET SELECTED TRAPS"

"UI_GENERAL_BIO","Bio"

"UI_DIALOG_LOA_COMPOSER_TITLE","Select Designs for Fleet Composition"
"UI_COMMAND_POINTS","Command Points"
"UI_CONSTRUCTION_POINTS","Construction Points"
"UI_LOA_CONSTRUCTION_POINTS_TO_BUILD","Construction Points to build"

"UI_GENERAL_BATTLE_RIDERS","Battle Riders"
"UI_GENERAL_CRUISERS","Cruisers"
"UI_GENERAL_DREADNOUGHTS","Dreadnoughts"
"UI_GENERAL_LEVIATHANS","Leviathans"

"UI_DIALOG_LOA_SELECTOR_TITLE","Select Profile for Fleet"
"UI_GENERAL_TOTAL_SHIPS","Total Ships"

"UI_GENERAL_CREATE_PROFILE","CREATE NEW PROFILE"
"UI_GENERAL_SELECT_PROFILE","SELECT PROFILE"
"UI_GENERAL_SAVE_PROFILE","SAVE PROFILE"

"UI_LOA_TRANSFER_TITLE","TRANSFER LOA CUBE"
"UI_LOA_CUBES_TRANSFER","LoaCubes to transfer"

OK, those Loa ones aren't old. I'ma have to chastise a programmer for those...

nightpatrol
Posts: 33
Joined: Fri Jan 04, 2013 5:19 pm

Re: Un-localizable strings now localized!

Post by nightpatrol » Fri Jan 11, 2013 9:55 am

translation into Russian of new lines - finished

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kenshiro
Posts: 80
Joined: Tue Oct 11, 2011 2:49 pm

Re: Un-localizable strings now localized!

Post by kenshiro » Fri Jan 11, 2013 5:54 pm

same for french

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Eleahen
Doomsayer
Posts: 3752
Joined: Tue Jun 05, 2007 8:03 pm

Re: Un-localizable strings now localized!

Post by Eleahen » Sat Jan 12, 2013 8:09 am

This list introduces a duplicate string:

"UI_DIPLOMACY_INDEPENDENTS","INDEPENDENTS"

Nextek
Kerberos
Posts: 360
Joined: Thu Jan 19, 2012 6:40 pm

Re: Un-localizable strings now localized!

Post by Nextek » Sat Jan 12, 2013 9:18 am

Changed duplicate
"UI_DIPLOMACY_INDEPENDENTS","INDEPENDENTS"
to
"UI_DIPLOMACY_INDEPENDENTS_CAP","INDEPENDENTS"

Sorry for the confusion.

These localizations are active in the current beta.

User avatar
Eleahen
Doomsayer
Posts: 3752
Joined: Tue Jun 05, 2007 8:03 pm

Re: Un-localizable strings now localized!

Post by Eleahen » Sat Jan 12, 2013 9:30 am

Thanks. Changed it.

Blaze of Glory
Posts: 16
Joined: Tue Aug 23, 2011 7:43 pm

Re: Un-localizable strings now localized!

Post by Blaze of Glory » Thu Jan 17, 2013 7:08 am

I believe that the design screen psionic info is also not in the strings file.
so,
castewarkp wrote:"UI_MODULENAME_NO_MODULE","No Module"
"UI_NO_MODULE_DESC", "The selected module slot will be empty."

except with the psionic modules. Also, I don't think the names of the psionic modules (both in combat and in the design screen) are in the strings file eather.

P.S. Sorry if this has already been noted.

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