New biomod types?

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The Apprentice
Posts: 2967
Joined: Tue Mar 10, 2009 5:50 am

New biomod types?

Post by The Apprentice » Wed Jan 28, 2015 6:33 am

Mutagenic Serum/Armor Biomod:

Cooldown Modifier: All abilities get a +/- cooldown turn modifier. [This could be overly powerful]

Weapon Biomod:

Attack Type Changer: Each hit from the weapon makes an enemy more/less likely to close to melee attack range before attacking.
Feel free to call me App- it's shorter.

MZ0125
Posts: 512
Joined: Tue Sep 22, 2009 8:02 am

Re: New biomod types?

Post by MZ0125 » Thu Jan 29, 2015 4:48 am

:shock: :shock: :shock:

so... a psion with a PBA full of the cooldown - mod... rest up, chug a energy drink, amino goop, walk in a room, TK punch everything in the face while shrugging off all attacks thrown at him... oh the horror(fun)... :twisted: :twisted: :twisted:

The Apprentice
Posts: 2967
Joined: Tue Mar 10, 2009 5:50 am

Re: New biomod types?

Post by The Apprentice » Thu Jan 29, 2015 8:48 pm

MZ0125 wrote::shock: :shock: :shock:

so... a psion with a PBA full of the cooldown - mod... rest up, chug a energy drink, amino goop, walk in a room, TK punch everything in the face while shrugging off all attacks thrown at him... oh the horror(fun)... :twisted: :twisted: :twisted:


It would prob happen eventually. AND IT WOULD BE GLORIOUS IF IT DID! Glorious, I say. :twisted:

That said, since you can't dupe biomods anymore, isn't the chance for a crazy OP item perfectly in tune with the Rogue tradition? To really prevent the crazy, maybe make is a legendary biomod, the product of a one-off experiment?

But if not right for the Pit, not right for the Pit.
Feel free to call me App- it's shorter.

The Apprentice
Posts: 2967
Joined: Tue Mar 10, 2009 5:50 am

Re: New biomod types?

Post by The Apprentice » Sun Feb 22, 2015 10:24 pm

With the addition of the Lich weaponry, weapon biomods that mimic the "Drain Life" and "Drain Psi" aspects would be nifty. If concerns about OP-ness, maybe don't let multiples stack?
Feel free to call me App- it's shorter.

thelankyyankee
Posts: 40
Joined: Wed Oct 08, 2014 1:00 am

Re: New biomod types?

Post by thelankyyankee » Tue Feb 24, 2015 3:34 am

I'd be all about a life/psi drain mod, maybe something like 20% drain based on the damage dealt? It'd sure be more useful than the current anti-psi mod haha.

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Mecron
Kerberos
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Joined: Fri Aug 05, 2005 7:26 pm

Re: New biomod types?

Post by Mecron » Tue Feb 24, 2015 3:46 am

can ignore topic now! haha! :twisted:

thelankyyankee
Posts: 40
Joined: Wed Oct 08, 2014 1:00 am

Re: New biomod types?

Post by thelankyyankee » Tue Feb 24, 2015 3:54 am

How much does psi does the current anti-psi biomod remove, anyway? I've always been curious of that, it always seems like they have juuuuuuuust enough left to hit me with a psi ability, even after several hits.

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