Anatomy of a Unit Card!

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Erinys
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Anatomy of a Unit Card!

Post by Erinys » Sat Sep 07, 2013 7:42 pm

Image

A.k.a. "What Do My Space Tanks Do?"

More gameplay details today, for all the folks who have asked for more crunchy strategic goodness!

The Unit Names, Pictures and Descriptions on your Unit Cards might be pretty obvious and self-explanatory, but what do the rest of the symbols and numbers on the card mean? We thought you might want a bit more info about the Units in your Army of the Future.

UNIT FUNCTION: Units can have many diverse Functions, including Armour, Artillery, Infantry, Supply, Transport, Engineering, Medical, Command, etc..

ATTACK RATING. This is a measure of how effective the Unit is on the offensive. Higher numbers are better!

DEFENSE RATING: How effective the Unit is on the defensive. Again, higher is better!

AVAILABLE DICE:
Specialized Units have 1 Die, Standard Units have 2 Dice, Command Units have 3 Dice, and Task Force Command Units have 4 Dice. Exotic Units and Cards may lead to even MOAR DICE.

SUPPLY POINTS: If the number is RED, the Supply Point Value indicates how many Points of Supply a Unit requires. If the number is GREEN, the Supply Point Value indicates how many Points of Supply a Unit can provide to other Units.

WEAPON TYPE: The three basic Weapon Types are Ballistic, Energy and Missile.

MOVEMENT TYPE: The seven basic types of Unit movement are Foot, Grav, Hover, Rotor, Tracked, Wheeled and Flight.

UNIT TYPE: The four basic Types in the game at present are Infantry, Artillery, Armoured and Atmospheric.

ASPECT MODES: The Aspect Modes of a Unit are the “special abilities” of that Unit, the tricks that it can do in the field. Any given Unit can have up to six Aspect Modes, and there are more than a dozen possible Aspect Modes in the game, including Anti-Air, Anti-Tank, Electronic Warfare, Siege, Engineering, Medical, Command and Logistics.

MOVEMENT MODE: Any given Unit may have up to four Movement Modes. The six possible Movement Modes in the game at present are High Atmospheric, NOE, Ground, Water, Submarine, and Subterranean.

EQUIPPED DICE: These are the Dice that have been allocated to this Unit by the player, and the numbers that were rolled. The Dice will be used up as play progresses until they are exhausted.

To get a good look at your Unit Card, we've uploaded the graphic here.

Excelsior!
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kjn
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Re: Anatomy of a Unit Card!

Post by kjn » Sun Sep 08, 2013 9:09 pm

Thank you! This really helps out!

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Mecron
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Re: Anatomy of a Unit Card!

Post by Mecron » Sun Sep 08, 2013 10:36 pm

This image will be available in game as well.

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Tssha
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Re: Anatomy of a Unit Card!

Post by Tssha » Thu Sep 12, 2013 5:02 am

Quick question:

...NOE? Mind expanding that one for me?

Thanks in advance! :awesome:
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Mecron
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Re: Anatomy of a Unit Card!

Post by Mecron » Thu Sep 12, 2013 6:43 am

Nap Of the Earth...flight but hugging the terrain for cover. Less efficient but less vulnerable to A-A fire

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