Verbose Combat Display

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ForceUser
Posts: 1191
Joined: Wed Jul 27, 2011 5:58 pm

Verbose Combat Display

Post by ForceUser » Thu Aug 22, 2013 10:08 am

Sugestion: Add a slow combat mode where every 'shift' in the combat table is displayed verbosely in a non interactive short lived window. This can be toggled on/off in the options.

As is, the current system is very fast and that is excellent! Games like these can be tediously long in a multiplayer or solo setting if there is a bunch of unnesesary animations or information overload. On the other hand for a new player, even reading the manual and going through the tutorial, it will be nice to be able to see exactly what shifts happen and specifically why. Additionally there is 3rd party observation of a game being played that can be improved with this.

For example: when you attack a unit, a non interactive window apears for a few seconds before disappearing saying 12 attack vs 3 defence = 4 vs 1 odds. The table shifts accordingly. Then a window pops up saying defender on hill, odds shift -1 = 2v1 odds and the table moves. As each additional unit is added to the attack a new window pops up displaying the change. when the unit attacks, windows pop up again describing each new change because of supporting defendign units, dice rolls and cards.

This will be toggable so that once a player understands the system they can go back to 'fast' combat and jsut have the table scrolling thing.

Additional reasons for this: A functionality similar to this would be amazing for 'lets play' videos or even TARs and because of the game being available on phones and tabs, the potential for outside observers that know nothing about the game will also be increased. THis means if someone playes the game for example on the way to school/colledge or other social settings he can show his buddies and friends the game and they can understand/see what is going on without needing to read the manual.

Hope all that made sense :)
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ddub
Kerberos
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Joined: Fri Oct 14, 2011 6:24 pm

Re: Verbose Combat Display

Post by ddub » Thu Aug 22, 2013 10:28 am

Makes sense.
Also note, you can click on the buttons on the left for a breakdown.

Thanks,

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