Mecron wrote:this always makes me laugh...like if you can afford 30 dreads you are not already winning pretty much already. Though the replaced by a repair ship thing is a bug.
I was halfway to posting this exact thing, but stopped. The only time I could think of having this many dreads of one class, in one fleet would be either an extended mop up action to prolong the game, or in one of those 250 star type games where everything gets so out of control.
Either way, I gotta agree. I just didn't want to get into one of those big arguments over gameplay being balanced for default settings and going farther from that (in either direction) has a huge destabilizing effect.
anyway: just some quick thoughts on how to counter this
fast moving cloaked destroyers, patrol ships, etc. get close enough that the enemy can no longer withdraw from battle, but stay far enough away to NOT get the crap shot out of you.
Bring your own, dedicated combat dreadnoughts. You should be able to mop the floor with cruisers and while the enemy is doing its warp in, drop ships, warp out thing, the fleet should be pretty much stationary and concentrated (flank it and hit them from the side or rear), hit them at distance with impactors, spam drones at them. tarka PD sucks. If moving, it won't be concentrated. isolate elements and defeat them in detail. If staying together and moving get your fleet close enough to prevent them from retreating and bringing in another ship.