Incoming questions

Talk about all things to do with the sequel to our flagship 4X title.

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Gwenio
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Re: Incoming questions

Post by Gwenio » Sun Aug 28, 2011 5:27 pm

Tyrargo wrote:Enriched anti-matter huh?.. Like, enriched uranium? :shock: !lol


Or like being able to convert a higher percent of the energy from the annihilation to useable power. Or better capacitors. Or better superconductors. And all manner of things that are more interesting than yet another type/tier of energy generation method.

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Razed
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Re: Re: Incoming questions

Post by Razed » Sun Aug 28, 2011 5:37 pm

Tyrargo wrote:Enriched anti-matter huh?.. Like, enriched uranium? :shock: !lol

It's rather hard, even impossible to enrich antimatter and even so, it wouldn't be of much help because the amounts of energy released are astronomical. The problem is how to "catch" all of that energy. And therefore, antimatter refinement will most likely focus on this subject.



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Tavior
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Re: Incoming questions

Post by Tavior » Sun Aug 28, 2011 6:00 pm

There are news ticker in SotS Prime that tell you if there are any new technology available for research. A good example would be researching Fusion then the turn right after you get a list of all new links popping up. For SotS II most likely will have something similar if not exact same.

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Connll
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Re: Re: Incoming questions

Post by Connll » Sun Aug 28, 2011 8:28 pm

Razed wrote:
Tyrargo wrote:The problem is how to "catch" all of that energy.



Perhaps the word you are looking for is "contain"? "catching the energy is rather simple, but if you aren´t able to harness, contain and utilize it safely...

something like this is likely to happen. :twisted:

http://www.youtube.com/watch?v=0rB2OoCA2lA
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Razed
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Re: Incoming questions

Post by Razed » Sun Aug 28, 2011 8:50 pm

Sorry, my bad, you're right. Even now we're able to "catch" lightnings but we cannot "store" the energy gained, thus it dissipates. Storing and channeling AM with enough precision that it won't turn the ship and its vicinity into pure energy must be on a whole new level.

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Torezu
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Re: Incoming questions

Post by Torezu » Mon Aug 29, 2011 2:11 am

blackstar wrote:15. The morrigi will have ships filled with lead by multiple races.
16. No, but the zuul can have access to the suul'ka's drive.

FTFY. (Couldn't resist :D )

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spitfire_ch
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Re: Incoming questions

Post by spitfire_ch » Mon Aug 29, 2011 10:47 am

Just to be really sure about this (I've seen the answers like "XP is outdated, anyway):

Is it correct, that SOTS II won't run on Windows XP in any way? Or is it just not suggested?

I don't have time to upgrade my PC in the months to come (2 weeks old daughter). So there is no point in rushing into buying SOTS II (which I usually would), if it won't run on my system.

Thank you very much and best regards

- spitfire

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jp161
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Re: Incoming questions

Post by jp161 » Mon Aug 29, 2011 11:14 am

SotS 2 is DX 10 game. DX 10 works only (officially) in Windows Vista and newer.

In simplest terms, SotS 2 requires Windows Vista or newer.

(Some people have managed to make DX 10 work in Windows XP, but that's very unnofficial and is not supported by Kerberos at all.)

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Tavior
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Re: Incoming questions

Post by Tavior » Mon Aug 29, 2011 12:41 pm

In additional to what jp161 said, WIndow 7's directx 11.0 are beginning to see more games using newer standards. I am not asking nor saying kerberos will use directx 11.0 so soonish™ after SotS II release date. Just saying that the game industry are moving forward.

http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support

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spitfire_ch
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Re: Incoming questions

Post by spitfire_ch » Mon Aug 29, 2011 1:51 pm

All right, thank you very much for the information. I will stick to SOTS I then, until I get around to upgrade my PC and install Win 7.

Best regards
- spitfire

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Tyrargo
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Re: Incoming questions

Post by Tyrargo » Wed Aug 31, 2011 3:13 pm

22. Boarding, is it still there? If so, is it like it was in SotS1 - "I'll borrow your ship for a battle, and then my scientists will rip it apart for technology", or will player be prompted if he wants to keep the ship or disassemble it? (Me like trophies ^_^)
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Gwenio
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Re: Incoming questions

Post by Gwenio » Wed Aug 31, 2011 4:41 pm

Tyrargo wrote:22. Boarding, is it still there? If so, is it like it was in SotS1 - "I'll borrow your ship for a battle, and then my scientists will rip it apart for technology", or will player be prompted if he wants to keep the ship or disassemble it? (Me like trophies ^_^)


No keeping it as a useable part of the fleet.

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Mecron
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Re: Incoming questions

Post by Mecron » Wed Aug 31, 2011 5:16 pm

At this point your options will be to break it down or to consign it to abstracted espionage duty that will result in higher chances of ops success.

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AlanF5
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Re: Incoming questions

Post by AlanF5 » Wed Aug 31, 2011 5:17 pm

But keeping it for some kind of espionage is confirmed. No details on how that works yet.

Edit: Untill Mec ninja'd and gave us details :P
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xRei
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Re: Incoming questions

Post by xRei » Wed Aug 31, 2011 6:02 pm

On the subject of Anti-Matter refinements.. perhaps it will involve trapping and using the massive amounts of gamma rays produced by matter/anti-matter collisions for some kind of use.
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