marshb wrote:Styx wrote:War IS logistics.
The man with the weakest supply chain loses every time, ask everyone who ever tried to invade Russia.marshb wrote:I think what Styx wants is perhaps a bigger "clock" on supply. That endurance seems to short to him. Maybe with more "time', he'd feel more comfortable in setting up fleets on rotation, or establishing a beachhead so fleets can be assigned there? I dunno but maybe we'll see some light at the end of the tunnel when Mecrons new/modified movement commands come on line.
I dont think I should need to rotate entirely separate fleets, having admirals shuttling back and forth just to maintain a presence, I'd rather have a supply line system that keeps a remote position viable for longer.
What I really dont want is a game where you have to develop complex, co-ordinated fleet movements to work around a fundamental limitation. I dont see how the same people can stand up and say SOTS2 has less "micromanagement" and then insist on all these labour intensive workarounds.
I like that quote above!
I feel ya but don't know what to say. Maybe automating fleet rotations? (I know Mecrons not gonna like that too much.) it's not like Prime where there are 300 stars to keep track of.
not a bad idea, as long as it does not effect the laggyness or end of turn delay. But still some of us like the planning part of the game...