Agent.nihilist wrote:Also, where are you getting food in deepspace from? Rocks?
I don't know how healthy chewing rocks would be.
Personally, I would gather biological material from planets, as well as all other resources from planets. Deep space gathering seems rather pointless when you have a large heap of collected material within range, don't you think?
High-tech stuff is the solution, and let's not get lost into the details, for them we could discuss until the end of day.
The two basic items would be "Resources" and "Supply" you gather "Resources" with a "Resource" ship and process it with either a module on the "Resource" ship or with an entire "Processing" ship, to make the "Resources" into "Supply", catch my drift?
Agent.nihilist and gennadius, you are both saying that deep strikes are possible in vanilla sots 2, prove this to me. I want you to make a jump 10 or 20 sectors into enemy territory and from that place, raid strategic locations. The order has been issued.
I don't understand how you can think that a basic freedom of movement will impair strategy, it will only add. And it will not ruin the current system.
It has been explained multiple times. Yes you need to build forward bases, but it is possible to plan out where and how to place those bases, and then design a fleet with extra endurance to raid deep into an enemy system. This is exactly what I meant by power projection and defense in depth. By having a strategy that puts you in a position where you have strategic flexibility, you have the option to do those things.
To have those types of raids, you do need better engines (i.e. bigger range), and some of the tweaks that have been discussed will also help achieve your extended raiding goals, but it is still possible to raid deep into enemy controlled territory.
What you cannot do is send a fleet off to go do whatever (whether it is raiding, patrolling, scouting, or like in SotS Prime, just sitting there) for decades. This didn't make sense in Prime, but it was part of the mechanics of the game that you could do that. It definitely doesn't make sense now in SotS 2, since the mechanisms are in place to explicitly PREVENT that from happening because it isn't realistic within the scope of the SotSverse.
There is no magical matter converter to make food out of random bio-stuff from a system that you haven't even surveyed! Does it even make sense to say that you can go into any system, even if the climate hazards are terrible for your race, and still some how make magic food out of things?
From the mechanical side it make only slightly more sense. There are some things that you just won't be able to build, or won't be able to fix on a ship outside of a dock. This is true in the real world, and it is true in the SotSverse.
Waving a magic wand just because you want to make things work doesn't make things any less micro-intensive. It definitely doesn't make it "more strategic" as you claim. You are constantly confusing strategy with tactics. You haven't addressed any of the counter-examples we have given you regarding how SotS 2 actually adds strategic depth, yet we are always addressing your one SINGLE example.
Nor have you addressed how this is really any different than SotS Prime. Or have you conceded that point finally? Again, replace "Resources" and "Supply" with "Fuel" and you are back to tanker/refinery mechanics of SotS Prime.
Checkers versus chess I'm telling you...
[edited for small typos]