Borzol wrote:It might help if you reply Unthinking_Pain, you want to discuss the mission system where you can use it effectively then. Or how can I do X maneuver with the mission system. ASking to explain the mission system helps a lot before making a reply that should be in the suggestion forum. WE would all like to help you its just that when any player wants to make the movement system like SotS 1 for SotS 2, its tough to help because the reply already starts off with mis-understanding the system in sots 2.
So i recommend so we start on the right point of the conversation, you can ask us how to do the strategies you would normally do in SotS 1, using the SotS 2 system. This way you can learn how to use the system as effectively as you can use SotS 1 system.
Except I don't need help understanding the SOTS II system. I'm pretty comfortable with it at this point.
There are edges where the mission system really is too constraining imo. The current survey/colonize dynamic is one, since you can't even send a colonize mission until the survey is done. This leads, btw to interesting cases such as:
1) I'm at war with another race. I never got to survey their planets before the war, and after the war I can't get a survey mission done. (In fact, I think this is somewhat bugged, as even sending a Survey mission never seems to succeed. I'm beginning to suspect that any Colonize or Survey mission done at a system where I already have fleets on Invasion simply never complete)
2) I blow up one of their colonies. AT this point, I've been close enough to the planet to kill every enemy on it, and I *still* don't know what the climate hazard is.
3) I send a survey mission.
4) Some other race colonizes the planet before I get a shot at it.
Anyway, considering changes is reasonable since it's completely unlikely the mission system is all it could be yet.
Then we are at again the same problem, where the planning part of the stage is what your missing.
If you need to send in multiple patrol/invasion fleets at the beginning if you don't want to survey first. Then any fleets that come into the Star System, after you finish cleaning out the star system of enemies, you will be in a battle with. Also you never explained in that scenario of the enemy system and if it had enemy fleets in it, try and be more detailed next time.
1.Send in a survey fleet at the enemy planet,
2.Then send a invade fleet.
3 A turn or 2 after the star-system is cleaned out, send in patrol/inderiction fleet. after you finish invading the enemy, send in another, interdict/patrol fleets in as needed.
4. Send a construction and colonization fleet while its being protected. Send in a repair fleet as needed too.
MAybe you can't scan the system from another star system because planet is jamming your sensor network at empires star-system (that they would do in real warfare too, like using material to cover oneself from IR technology). Also I think it is a good idea to use specialized fleets more often and think in less of a multi-role fleets. If you need to send in multiple patrol/invasion fleets at the beginning if you don'tt want to survey first...
I think you want to play it to SotS 1, but just need how to use the combination of planning and the new supply logistical system? I laid out a simple plan, maybe it needs some editing, but it works ... and if you need to at any time you can cancel fleet orders...