As always this writeup is based on a preview version of Sword of the Stars and may not be representative of the final version. I did get an updated version this week though so the detail oriented people out there will notice some differences.
As before screenshots are taken from a game running at 1024x768 then scaled to 800x600 and jpg compressed for size reasons.
Basic setup of 4 players, 60 stars in sphere configuration. See previous writeups for details on settings. The tech forest is looking a little sparse.
KP has added names for all the computer players and ship design names as well. So I'm up against the SolForce Renegades (Human), Motherless Sons (Hiver), and Black Swimmers (Liir). To get into the swing of things I rename my initial ship designs: Pathfinder = Extended Range, Claw = Armor, Wayship = Tanker, Empire's Glory = Colonizer. I've got 7 stars within the 11 range of the Pathfinders so I queue up 4 using up all but 2,400 of my turn one savings of 50,000. With an industrial output of 7,000 I'll build two ships on turn 2 and two on turn 3. I might also consider building Wayships to refuel and reuse the Pathfinders instead of sending them on one way trips. Since the stars are packed relatively close I decide to research Waldo Units at the start. A Pathfinder and Waystation costs about 38k in savings, but since my industrial output is already maxed next turn I put it on full research for this turn only.
I send the first two pathfinders to the nearest stars. They'll get there in 5 turns.
Forgot to set my Savings - Research slider so I'll be idle building this turn with only 2,400 in savings. I set the slider to 1/2 way and send the 3rd and 4th Pathfinders out to the next two nearest stars.
I queue up a Pathfinder and Wayship and set savings to 1/4.
I begin long range exploration with the Path/Way fleet. I also queue up another Wayship to follow and refuel the first wave. Extended Range Tarka ships have a hefty range of 11 but by and large Tarkas have the shortest range and therefore biggest reliance on Tankers than any other race. All of my other ships have a range of 4. I ponder selecting Pulse Fission Engines as my next technology.
Waldo units are done a little early, I start research on Pulse Fission Engines. I got kinds hosed on the random techs, I'm pretty sure the only initial randoms I got are Disruptors and Deflectors.
The new Wayship follows one of the first wave Pathfinders. (Dunno if there's a more efficient way of doing this. I'll get 5 planets surveyed pretty quick but there will be a lag getting the second wave of planets surveyed.)
First two Pathfinders reach their destinations. Ke'Koralla is a hell-world with a Hazard Rating of 990+. Ke'Saal isn't much better at a size three with a Hazard Rating of 377.01. It's only redemming feature is resources over 6,300, but I don't have the empire to tackle that world yet. With over 68k in the bank I max research and queue up another Wayship.