FZ 1.0.7 Update Details

Send... more... paramedics...

Moderator: Erinys

Post Reply
User avatar
Mecron
Kerberos
Posts: 38481
Joined: Fri Aug 05, 2005 7:26 pm

FZ 1.0.7 Update Details

Post by Mecron » Tue Jul 06, 2010 8:56 pm

Hey folks, sorry for the delay over E3 but the much awaited FZ update is here. We prepared it as a smaller patch update but so many DDL services did so many strange things to the original code base that in case of any problems, be prepared to just dload the whole package again. As usual, these are the major points but it is not exhaustive.


Fixes
1- Fixed crash from diving through certain windows.
2- Fixed crashes due to NPC special abilities.
3- Fixed zombie climbing bug that allowed zombies to pass through walls and doors.
4- Improved Zombie and NPC pathing in many tight spaces.


Changes
1- Small range extensions for all handguns
2- Increased number of zombies in final battle.
3- More accurate targeting locations on zombies.
4- Targeting Reticle now shows whether target is at Short, Medium, Long or out of range.
5- Out of range shooting now suffers from very large accuracy deviation.
6- Increased zombie ability to climb.
7- The destabilizing influence of the Deadworld has imbued small objects around Piety with magical attributes.
8- Medical healing now starts in the torso and spreads outwards
9- Can now stay out on missions till 4 AM.


Additions
1- NPC AI now accepts range (s/m/l) commands for engaging enemies.
2- Guns now come with Tac light variants to aid in night missions.
3- 2 new firearms...M1911a pistol and Model 70 Savage hunting rifle.
4- 3 new melee weapons...Machete, Sickle and Pitchfork
5- New properties such as the Corn Maze and Theater of Evil.
6- Skills now display rated AND final calculation levels
7- Night now comes earlier over the course of the game...harder levels result in faster progressions of night fall.

Image

User avatar
silvaril
Kerbicron Cleric
Kerbicron Cleric
Posts: 3631
Joined: Thu Aug 25, 2005 9:11 pm

In so many ways... ;)

Post by silvaril » Tue Jul 06, 2010 9:04 pm

Heya

Yay! :D
silvaril wrote:Love is Love, God is God and I am still Living a Lifetime

Disclaimer:
The views of any individual may not necessarily represent those of "God"(tm)

User avatar
zanzibar196
Note: Not A Moderator
Posts: 8175
Joined: Sat Aug 19, 2006 7:29 am

Re: FZ 1.0.7 Update Details

Post by zanzibar196 » Wed Jul 07, 2010 12:15 am

Can someone confirm that gamersgate has 1.07 as the full version, because I don't see it as a DL...
Image

Image

Ares_in_snow
Posts: 364
Joined: Thu Jan 11, 2007 3:38 am

Re: FZ 1.0.7 Update Details

Post by Ares_in_snow » Wed Jul 07, 2010 3:08 am

Mecron wrote:3- 2 new firearms...M1911a pistol and Model 70 Savage hunting rifle.
Image

Err. . . shouldn't that be a Savage model 110? Or a winchester model 70?

Or even a Remington model 700?

boris2k
Posts: 13
Joined: Tue Jul 06, 2010 6:05 pm

Re: FZ 1.0.7 Update Details

Post by boris2k » Wed Jul 07, 2010 4:04 am

hope D2D aint too slow on the uptake, 1.07 looks nice

hruza
Posts: 55
Joined: Sat Nov 21, 2009 10:45 am

Re: FZ 1.0.7 Update Details

Post by hruza » Wed Jul 07, 2010 7:55 pm

3- Fixed zombie climbing bug that allowed zombies to pass through walls and doors.
4- Improved Zombie and NPC pathing in many tight spaces.
Thanks a lot, this was really annoying. Can't wait to put my hands on new patch :)

7- The destabilizing influence of the Deadworld has imbued small objects around Piety with magical attributes.
By small objects are meant wedding rings, nickels, magnets and such?
What about dirty socks and cut-off hands?

And what about ability to break doors and windows (with crowbar and other HtH weapons)? Currently (1.0.4) I can't break anything.

User avatar
Mecron
Kerberos
Posts: 38481
Joined: Fri Aug 05, 2005 7:26 pm

Re: FZ 1.0.7 Update Details

Post by Mecron » Wed Jul 07, 2010 8:46 pm

you can, you just have to be at the right distance...but yes that should be fixed as well.

tkobo
Posts: 76
Joined: Mon Jan 18, 2010 3:49 pm

Re: FZ 1.0.7 Update Details

Post by tkobo » Thu Jul 08, 2010 12:57 am

Thanks,this game is a keeper.Now about an expansion ? :P

User avatar
Muzzy
Posts: 342
Joined: Mon Jan 14, 2008 5:15 am

Re: FZ 1.0.7 Update Details

Post by Muzzy » Thu Jul 08, 2010 1:18 am

So, what does that little icon on some guns mean? Looks sorta like a flashlight.
Image

Verbreiten Sie bösartig Glee

User avatar
Mecron
Kerberos
Posts: 38481
Joined: Fri Aug 05, 2005 7:26 pm

Re: FZ 1.0.7 Update Details

Post by Mecron » Thu Jul 08, 2010 1:30 am

muzzy...read through the detail list again and try to imagine a possible answer :wink:

User avatar
rivergiles
Posts: 20
Joined: Thu Jul 08, 2010 3:02 am

Re: FZ 1.0.7 Update Details

Post by rivergiles » Thu Jul 08, 2010 3:05 am

ummm where can i download this patch? i can't find it anywhere =(
"Kill Hundreds, To Save Thousands."

boris2k
Posts: 13
Joined: Tue Jul 06, 2010 6:05 pm

Re: FZ 1.0.7 Update Details

Post by boris2k » Thu Jul 08, 2010 3:47 am

yea it sux, really regretting using direct2drive knowing that gamersgate are on the ball.

User avatar
Muzzy
Posts: 342
Joined: Mon Jan 14, 2008 5:15 am

Re: FZ 1.0.7 Update Details

Post by Muzzy » Thu Jul 08, 2010 3:53 am

Mecron wrote:muzzy...read through the detail list again and try to imagine a possible answer :wink:


Ah, so it is a flashlight.

Actually, I just tried to go on a mission with time to spare with the 4:00 am limit, and I couldn't. I assume this is because not all of my team had flashlight weapons?
Image

Verbreiten Sie bösartig Glee

User avatar
Mecron
Kerberos
Posts: 38481
Joined: Fri Aug 05, 2005 7:26 pm

Re: FZ 1.0.7 Update Details

Post by Mecron » Thu Jul 08, 2010 9:02 am

nope it means you miscalculated or that I really meant 2 AM :wink:

User avatar
rivergiles
Posts: 20
Joined: Thu Jul 08, 2010 3:02 am

Re: FZ 1.0.7 Update Details

Post by rivergiles » Thu Jul 08, 2010 12:03 pm

attention to all D2Ders out there like me!

i have recently contacted D2D about the missing patch and i will let you know what they say to me ASAP.
"Kill Hundreds, To Save Thousands."

Post Reply

Return to “Fort Zombie”

Who is online

Users browsing this forum: No registered users and 1 guest