Guided Ordinance (missiles and torpedos)
Guided Ordinance (missiles and torpedos)
Your place to ask questions and make observations about Guided Weapons in the Sots Universe. This includes Medium turret class missile launchers, Special Mount Torpedos and Planetary Defence ICBM's.
They work as artillery, for me. Put a fire control module onto a torpedo destroyer -- FC modules only work for the ship they're on, yes? -- and you'll hit a lot more. I managed to nail an equally-sized group of Tarka DDs with three torpedo/fire control DDs. Not counting missiles, I ended up trashing four of their destroyers before contact was made. Before the FC modules, a pair of torpedo DDs still managed to destroy one and cripple another. Sure, their shots missed half the time, but wow -- best damage I could deal at that point!
Reporter wrote:Are torpedoes intended to be deployed when fighting the larger classes of ships, such as cruisers and dreadnaughts? I ask because in the demo they seem to be of limited use against fast moving destroyers.
Torpedo destroyers (as well as Spinal Mount destroyers) are better at hitting slower targets, so they are more effective at fighting Planets, cruisers and dreadnaughts. But as Glacialis mentioned, if you can hit a destroyer with a torpedo, it is devastating.

"Quando omni flunkus, mortati" - "When all else fails, play dead"
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- TheDeadlyShoe
- Ante Priore Wangum
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- tacobellkiller
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- Joined: Wed Jun 21, 2006 1:57 pm
I have a question about torpedoes on the larger ship classes. It shows that on cruiser and dreadnouts that you can put torpedos on both the command and mission section, can you put 2 torpedo sections on the same ship? Also what do you get from putting torpedo sections on the larger ships? I'm guessing you get more launchers but I haven't seen that written anywhere yet. I'm thinking maybe 2-3 torpedo launchers for a cruiser mission section and possible 5-6 for a dreadnout mission section but I'm just quessing here. Any info would be appreciated.
Also echoing earlier comments I find the torpedos not the be very effective against the destroyers, but that doesn't suprise me at all. They are a slow but heavy weapon. However the plasma torp definatly worked well against the swarm hives and seem to do well against planets, not as well as the dedicated planet killers but you can wipe out a planet fairly quickly with enough. If you don't mind losing all the infrastructure of course. The only one of the torpedos I found to be effective against the destroyers was the photonic torpedos, most likely because the travel speed of the projectile is very fast
Also echoing earlier comments I find the torpedos not the be very effective against the destroyers, but that doesn't suprise me at all. They are a slow but heavy weapon. However the plasma torp definatly worked well against the swarm hives and seem to do well against planets, not as well as the dedicated planet killers but you can wipe out a planet fairly quickly with enough. If you don't mind losing all the infrastructure of course. The only one of the torpedos I found to be effective against the destroyers was the photonic torpedos, most likely because the travel speed of the projectile is very fast
I think that the torpedoes on larger ships might go on turrets instead, or something like that.
Also, the photonic torps might be more effective than other torps against DEs, but they still miss a lot. I've found that - aside from emitters and mainelayers - the best way to fight is to get up close and personal with the DEs. At least in the demo.
Also, the photonic torps might be more effective than other torps against DEs, but they still miss a lot. I've found that - aside from emitters and mainelayers - the best way to fight is to get up close and personal with the DEs. At least in the demo.
Sometimes a ship gets into a state where it can't decide the optimal standoff distance between one long rang weapon and lots of short range weapons. Its being looked into now
But as designed and in most cases, yes...you are correct in your interpretation. Of course in the case of torps the decisions to truna nd bring the torp to bear will often cause the distance to the target to shorten.

But as designed and in most cases, yes...you are correct in your interpretation. Of course in the case of torps the decisions to truna nd bring the torp to bear will often cause the distance to the target to shorten.
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