I was sitting pretty good, mid game, with PD, x-ray lasers, phasers, AI, and just getting antimatter in 2 tuns, but no shields, emitters, absorbers etc. Then I see the locust heading for my worlds (I guess this explains why AI players stopped attacking me some turns ago, letting me focus on AI then Anti-matter).

I scramble to rush nearby defence fleets and build more Cruiser Cnc, Cruiser armour and as many PD destroyers as I can – but I know it will be bad. Too early, and missing too many of the techs that swat locust. When locust arrives I have a full ring of DE satellites, 24 DE, and 8 Cruisers.
Trying auto resolve – I die, fleet and world lost, locust barely noticed, and made another sphere, both heading for my core worlds.


Being desperate, and hoping for some ideas I reload and try manually fighting – I still die, but after most of fleet, sats, and planets gone I am trying to save a few ships running away. That's when I notice the stream of locust following me are slowly dying one by one!

Turns out I had a single Leap-minelaying destroyer among my 8 or so remaining ships, and the leap mines were fast enough to hit a Locus-cone, and damaging enough to blow it up.

Between phasers and x-ray lasers I did 40,000 damage with all my ships and sats, but a single leapmine destroyer did 13,000!
I wonder how many leap-minelayers it will take to kill the locust.


OS