Star Citizen Woes

All off-topic, non-Kerberos chatter. Saw a flick? Read a comic? Heard a tune? Got some news? Do it here, please and thanks.

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Mecron
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Re: Star Citizen Woes

Post by Mecron » Fri Jan 25, 2019 12:59 am

Anyone with accounting skills want to calculate 100 million on average returns investment for 2 years?

ZedF
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Re: Star Citizen Woes

Post by ZedF » Fri Jan 25, 2019 12:42 pm

Really depends on how it's invested and how well those investments perform. Ballpark is about 10 million, but could be substantially less... doubt he would want to be too aggressive since he needs to be able to use it for development at some point.
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Mecron
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Re: Star Citizen Woes

Post by Mecron » Sat Jan 26, 2019 12:30 am

so basically 4 SotS adjusted to today's dollar's.

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Slashman
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Re: Star Citizen Woes

Post by Slashman » Sat Jan 26, 2019 1:05 am

Yeah but you're not doing the things he does.

I mean have you seen that helmet doffing/donning video? And how about how they made the wind across the planet blow in such a way as to mimic real atmospheric conditions?

So much detail...you can't expect them to have time to make an actual game right? The fidelity is important!
If you want a different perspective, stand on your head.

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