Hi all,
Am currently modding my techtree in line with my tech revisions. I have however, not worked out how the (Faction)AI Cost Factor works for each race at the bottom of each tech in the techtree file.
Auto or rootnode techs are listed as 99, researchable techs I've seen as low as 0 or 0.1. Can anyone shed some light on this in case it can make a difference to the game?
Cheers
LP
AI Cost Factor in techtree
Moderator: Makail
- Rossinna-Sama
- Posts: 1816
- Joined: Sun Nov 11, 2012 5:38 am
Re: AI Cost Factor in techtree
Could be wrong but from what I understand, the lower the number (as long as it is not 0), the more probable the AI is to research it.
You can see this pattern with the factional tech differences - techs Zuul rarely can get have a high cost so they don't waste their time on it, while techs they almost always can acquire are low.
As for how it works - it probably adds or subtracts that percentage into the base cost of the tech. 0.1 for example would make the AI feel like its only costing 10% while 2.0 would make it feel like its paying 200% the cost.
You can see this pattern with the factional tech differences - techs Zuul rarely can get have a high cost so they don't waste their time on it, while techs they almost always can acquire are low.
As for how it works - it probably adds or subtracts that percentage into the base cost of the tech. 0.1 for example would make the AI feel like its only costing 10% while 2.0 would make it feel like its paying 200% the cost.
Sword of the Stars 2 : Project Hiver Modder
Creator of the Work-In-Progress Seimei Visual Novel series.
My dream game: Combination of Sword of the Stars 2, Angels Fall First, Conquest: Frontier Wars and Warzone 2100.
Creator of the Work-In-Progress Seimei Visual Novel series.
My dream game: Combination of Sword of the Stars 2, Angels Fall First, Conquest: Frontier Wars and Warzone 2100.
Who is online
Users browsing this forum: No registered users and 2 guests